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Source unpack hlmv
Source unpack hlmv













  1. Source unpack hlmv mod#
  2. Source unpack hlmv pro#

Keep in mind these are containers, inside each there could be either one or hundreds of audio files. Voice files are inside "English(US)" in each folder, they start with "VO_" (Voice-over).Inside each folder you will find the following types of files which are quite self explanatory: You can just search for *.PCK or *.BNK but I prefer the following method: go to the game folder (C:/Program Files (x86)/Steam/steamapps/common/Life Is Strange) and search for "WwiseAudio" which will show you the audio folder for each chapter. Life is Strange uses Wwise audio so files are packaged in either. Now we have to find the audio files to unpack. Tools (Tools used for the unpacking process).To share your re-textured models you will have to include the ones you have changed, and distribute them in a model folder so that those viewing your creations have access to them.This guide is for Windows-64bit only! I'll be using the game Life is Strange as an example. Ok, so it's rubbish, but it worked and now the grunts are really easy to spot! What surprised me was that HL takes it's models and textures from the unpacked model file and not from the 0pak file when it launches.

source unpack hlmv

[Three minutes after reading this tutorial I re-textured this grunt using Wally as the texture editor. Just don't copy 'em over the old hgrunts if you prefer the old ones! If you prefer these, and save over the old ones, then when you want to go back to the old ones, just get the old ones out of the PAK file again. Included with this are the altered grunt models mentioned. If there isn't a t or numbered ones, then you don't need to move anything extra. You only need the t model if there are no other numbered ones. Also, you don't need the model which ends in t (In this case, hgruntt). The example grunt model I have included has the following textures changed, the grunt's arms have been painted black (Don't ask), the gas mask guy has a grey helmet.īalaclava ManJust remember that when moving models, you must move the numbered ones with it, or it won't open in HLMV. Either save it in another place, or, rename it, or, save over the old model. Now VERY IMPORTANT!: go back to the texture tab and select save model. View the model and it will have the new texture. Once you are happy with the alterations (MAKE SURE YOU KEEP THE TEXTURE THE SAME SIZE!), go back to the model, find the texture which you altered (it will, of course, display the original texture) and select import. Now, open up this texture with your graphics program (MS paint for me) and change everything that needs to be changed. In my case, I've saved them in a new skins folder on the desktop. Select Export and save it to an obvious location. Select the texture tab at the bottom and scroll through the textures until you find one that you want to replace. OK, find the offending model, in this case the hgrunt.mdl.

Source unpack hlmv pro#

Paint Shop Pro and Adobe Photoshop are both very good graphics programs but, if you don't have them or are like me and have the slowest Internet connection ever, MS Paint (shudder!) will do just fine.

source unpack hlmv

If you have unpacked your models, you can save time by associating their file type with HLMV and that will make them easier to browse. Well, your problems are solved! And it's REALLY easy!įirst, you'll need the Half-Life Model Viewer. You also might have thought: "No, these clothes just aren't suitable at all."

source unpack hlmv

Source unpack hlmv mod#

Ever wanted to create a Mod but thought: "These monsters just don't look right for my mod.















Source unpack hlmv